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"Nobody knows basic math, they won't notice it"

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[-] Wispy2891@lemmy.world 4 points 6 days ago

No it's more like this: humble takes a 30% fee, then for the remaining 70% the user can decide how to divide in three parts.

So on this specific example, all of the three sliders go from 0 to 55.71, with humble that takes 23.88 in addition to the selected percentage.

So, if the user decides to give 33,3% to each one, the dev takes 18.71, the charity takes 18.71 and humble takes 18.71+23.88 fee

The sliders are purposely deceiving to pretend they are not taking the biggest slice of the pie

[-] shirasho@feddit.online 0 points 5 days ago* (last edited 5 days ago)

You are really picking at straws here to justify being mad. Most storefronts, Steam included, take 30%. Humble is also pretty transparent about how the money is divided up. When you attempt to adjust the Humble slider you will notice that part of the bar is grey. This is the fixed minimum cut that Humble has to take for operating expenses.

Edit: typo

[-] Wispy2891@lemmy.world 2 points 5 days ago

I'm not saying that they can't have a profit. After all they need to pay marketing, cc fees, bother with scammers/chargebacks and so on. Doing like before the IGN acquisition where people could put zero was unfair. I am totally fine giving them a fair share.

I'm saying that this slider is designed to be deceiving and pretend their share is minimal and not a third of that.

Not to mention that 30% is the minimum fee.

The default fee if the user doesn't change the slider is this:

  • 50% to the software house
  • 5% to charity
  • 45% to humble

And in the slider it doesn't visually appear they take 45% but it looks like a 25% (I'm getting error 500 when uploading a screenshot)

this post was submitted on 13 Jul 2026
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AssholeDesign

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This is a community for designs specifically crafted to make the experience worse for the user. This can be due to greed, apathy, laziness or just downright scumbaggery.

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