60
Run PS3 Games natively
(thelemmy.club)
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
We heartily recommend visiting the free port of freemediaheckyeah (aka FMHY) while you sail the high seas, for all the freshest links the ocean has to offer.
📜 c/Piracy Wiki (Community Edition):
FUCK ADOBE!
Torrenting/P2P:
Gaming:
💰 Please help cover server costs.
![]() |
![]() |
|---|---|
| Ko-fi | Liberapay |
The PS3 runs on an ancient fork of the FreeBSD kernel. We don't even know which version. No compatibility even on syscall level.
Now, I remember that some random person added Nintendo Switch syscalls to Linux aarch64 then took GPU emulation from Yuzu. They stopped when it ran some Tetris. Now, that was relatively easy given the Switch doesn't have too much of special hardware. Also, the CPU there only has the base instruction set + md5 extension, basically every aarch64 chip has that.
Now, the PS3 is full of random DSPs (basically coprocessors that are shit at everything except some specific tasks). And even if you get a PowerPC machine powerful enough (like some decommissioned server), it still probably won't match all of the instructions. Catching SIGILL to emulate them... meh, you are basically writing an emulator. Which I bet would be slower than just emulating the whole thing at once.