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The Wildsea is one of the games I'm so conflicted on.
The setting is almost 10/10 for me with it's large forest, forgotten ruins, adventure and discovery truly at it's core and anything feels possible. I love the ship as a character part of it too involving a sense of actual stake from everyone. Your illustration I feel truly captures that wonder.
The gameplay though just seems so bland to me in comparison. The tracks feel like such a cheat instead of making everything unique It feels like the crunchiest rules-lite game I've ever seen, and not in a good way.
Guess I'll keep digging through the leaves of TTRPGS hoping to find my perfect one some day.
Thank you!!
Yeah I pretty much agree with you. I love love love the setting and vibes, but it seems hard to really make much progress on anything, but easy to get punished in a way that gets frustrating.
Though, we haven't played for long yet, so I want to wait a bit longer and think the mechanics through before a final judgement. And maybe there's ways to work it out or learn to work with the kinks it has. But it's good to know it's not just me who feels the mechanics to be a bit wonky!
If you figure something out I'd love to know. Otherwise I'm considering porting a lot of the setting stuff to Stars Without Number or something