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this post was submitted on 06 Jul 2026
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Programming
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It's really cool, Box2D is still sort of the golden standard for 2D physics engines, and maybe Box3D can be that with enough support.
But since announcement I'm still wondering what it offers versus other open source 3D physics engines. How does it compare to something like Jolt or Rapier? I only saw one person saying that Box3D is faster than Rapier when compiled to WASM, but we definitely need good comparisons at some point to know if this is a big deal or not.
The only small comparison I have seen for now is this thread between Catto and Pierre Terdiman.
for me its C over C++, and the support for crossplatform deterministic simulation