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I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That's a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon's Souls with the Northern Limit area. That's a big change, and it would take a team a couple of weeks to implement, but that's not what this post is about. I'm talking about really small changes that could be implemented in a lazy afternoon or two.

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[-] MissingInteger@lemmy.zip 11 points 6 days ago

My small changes:

Dark Souls 1

Remove the Golden BarriersJust edit the three Golden Barriers out before the three Great Souls. There is no real reason for them to be there. If you make your way to Nito without the Lord vessel, may the Gods help you, you should be able to fight him. Okay, most people aren't doing that, but I can't be the only one who stood confused before the Golden Barrier in the demon ruins on their first playthrough. The difficulty of the area should be the deterrent and not some arbitrary barrier. This would, imo, really enhance the world traversal.

Now some people might have a gotcha: Aren't you stuck in the Great Soul arenas after their defeat without the Lord Vessel? Well you would be right if not for one small detail: Did you know you can defeat the Four Kings without the Lord Vessel? You aren't stuck in their arena, the bonfire allows you to teleport without the Lord Vessel. No reason the other Great Soul arenas shouldn't have the same ability.

Dark Souls 2

Replace the lava elevator with a teleportOkay, I enjoy DS2's nonsensical transitions and I think, it enhances the feeling of losing yourself in a dream and to the curse. The transition to the Dragon Aerie from Aldia's Keep doesn't make a whole lot of sense, but I really like it. One of my favorite moment's is going from an evil wizard's manse to the spectacular Dragon Aerie.

But enough is enough, the transition from Earthen Peak to Iron Keep destroys even my suspension of disbelief. In what dimension above the peak is the lava lake please? That doesn't even make fantastical sense. The Nightmare in Bloodborne is also fantastically layered, but that world building is at least fantastically build up. This transition to a lava lake is just to jarring. After defeating Mytha have there be a teleport. If you are lazy you could do it like the second DS3 DLC and just have a bonfire there or you could make it a magic mirror to enhance the feel of the evil ruler atmosphere that Mytha has going.

Dark Souls 3

The Grand Archives shouldn’t be lockedSeriously if you defeat Dancer and make your way through all of Lothric Castle and you defeat Dragonslayer Armour, you should just be able to waltz into the Grand Archives. Why the f'ck do you need to go all the way down to Yhorm if you are already there. This change could really enhance the kinda lacking non-linear progression in DS3.

Bloodborne

Remap jumpThis is the only Souls game from Fromsoft where dodging while running is impossible. In every other game it is possible as a matter of course. Yes, even in the original DS1; you just need to block before dodging. Seriously this small change to Bloodborne would help so much, no more stupid jumps while trying to reposition and then taking instability damage (x1.5) on top of that. Just allow us to remap to for example L3 like in DS2 and DS3.

Elden Ring

Activate your equipped Great Rune after defeating a BossI just think it would be neat. It would encourage people to experiment with the Great Rune mechanic instead of just hoarding Rune Arcs. It would also add another dimension to defeating regular bosses beyond the Runes reward.

[-] morbidcactus@lemmy.ca 5 points 6 days ago* (last edited 6 days ago)

For one, mine would be

Put a bonfire in Lost IzalithPut a bonfire in Lost Izalith or something like that. Bed of chaos isn't hard I know but on a first play through especially it's a slog to runback. Chaos covenant shortcut is ok but I swear it's still up there in terms of distance.

Larger change would be do something with the area, I love that you can get glimpses of it from other places but it felt so empty when you finally get there.

I think your idea for one could make for some interesting runs for sure, for sure some would rush the dlc, but I think it could help flow too by letting you do less back tracking. Relevant to my above, I think I'd totally go that way after Quelaag.

Yeah I had no idea why that elevator went up to iron keep, even flipping it as like a descent underground or something could be cool too. For me, let me bulk turn in covenant items please, it's just kinda tedious.

ER - more somber/ancient dragon smithing stones. For me, somber is more of an issue, 14 somber in base plus dlc sounds like a lot, and for most people it probably is, but there's a pile of weapons in the game and sometimes it's fun to experiment. I know you can just roll with the +9 just fine, still would be nice to have an option for more, DS 1 and 2 let you farm max upgrade materials so it's not like it'd be new for the series.

[-] MissingInteger@lemmy.zip 4 points 6 days ago

Yeah, bonfire placement was kinda rough in DS1. My favorite thing about that Fromsoft introduced is the Stakes of Marika. All praise Marika.

Covenant items, I'm getting flashbacks. After grinding the Sun Medals out, you have to spam confirm forever to get the Sunlight Spear, which does look cool, but I'm probably never doing that again.

I see no reason why there shouldn't be a Bell Bearing for Ancient stones. Place them at the very ends of the game, like after Godfrey, the real one, and after Malenia. You could even make the prizes ridiculous like 100k - 200k Runes. It just would be nice to know that there are technically infinite in each Game Cycle. Like with the Soul Vessels in DS2, who are technically infinite, but difficult to get en masse.

this post was submitted on 25 May 2026
39 points (95.3% liked)

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