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EvE Online response as a player who was there for that era is still playing. I think the game is in a much healthier place now that most of the course correction patches have passed. Surgical Strike and Scarcity changes were needed to make the power blocs burn their stockpiles, but it happened slowly and almost killed the game (no one liked space austarity). Now with diminishing returns on capital reps, capped jump fatigue timers and filaments to allow for random travel the umbrellas can be pierced much easier and players have to adapt.
Also someone who played through that: I agree.
Nostalgia Rorquals Online have a very rose-tinted view of the time. Sure, there were more ships in space... but a lot of those "ships in space" came in the form of an entire cap fleet landing on your cruiser roam the second you tackled a Rorqual. Fatigue timers and diminishing returns were absolutely needed.
I think the current crop of issues wouldn't be fixed by just going back; they can be traced to other factors, like Citadels encouraging players crowding together.
Tangential question: Is EvE viable or fun to play casually without subscription?
Early game, absolutely. The most important thing is to find people to play and talk with. The first few months are about getting your sea legs and trying all the things you may want to do. Skills are time gated not activity gated, and learning the rules of engagment are important (in-game, social and meat-space).
Personal note, the most useful thing I teach my new corp mates is "How not to be seen" and how to navigate your person in a way people cant (or have to put a lot of effort) into stopping you.
Thanks! The cost of Omega always put me off trying it. I'll probably give it a go then!