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Hey Dungeoneers,

Here's a little demonstration of the other two new enchantments coming in the next Shattered Pixel Dungeon update. Just like with the previous two (Venemous and Vorpal), there's an emphasis on bringing back some old enchants with new mechanics, and trying to make more enchantments that deal extra damage with some tradeoffs.

Firstly, Eldritch is a returning uncommon enchantment that has a chance to apply fear to visible enemies that aren't your primary target. Excellent for managing multiple enemies at once, and potentially juggling two enemies with ranged attacks.

Secondly, Crystal is a new rare enchantment that ALWAYS deals an extra 25% magic damage, but with a big durability tradeoff. Crystal weapons can crack and eventually shatter, but steadily repair themselves over time. You won't be able to depend on it constantly, but crystal offers the most consistent bonus damage of any enchantment.

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[-] 00_Evan@lemmy.world 2 points 2 weeks ago

I absolutely understand the frustration, but I'm not interested in giving Shattered built-in cheats or difficulty settings. Shattered is meant to be a more approachable roguelike (compared to, say, Nethack), but I also don't want it to be very watered down, and IMO letting people play an easy mode is watering the game down. Nothing wrong with games that choose to do that of course, but it does change what sort of game they are.

[-] JohnnyEnzyme@piefed.social 1 points 2 weeks ago

Fair enough! I guess the game and community just aren't a good fit for me, then.

Good luck, and goodbye.

this post was submitted on 09 May 2026
32 points (100.0% liked)

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