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[-] lastlybutfirstly@lemmy.world 2 points 4 days ago* (last edited 4 days ago)

I played through it with the N64 controller and it was pretty fucking miserable. Still a mindblowing game. You could only save at the end of a level which I think added to the fun. I played it recently on Steam and constantly savescumming kinda breaks the flow. There are some levels designed around not being able to save at anytime.

[-] tigeruppercut@lemmy.zip 2 points 1 day ago

I tend to think of saving like checkpoints, so I try to use them after I'm free of danger. It doesn't feel like savescumming so much to me when it's like "OK, I cleared that fight, onto the next one." Just feels less like wasting time, since I remember a few traps coming out of nowhere in there that felt a little unfair, especially some of those rooms that just start firing rockets or spikes out of the walls.

It's less important when you're doing shorter maps like most of Doom 64, and they def have single segment requirements for stuff like submitting demos in the Doom community. But then there's stuff like Okuplok, which has TAS times of ~2 hours, and I believe only Coincident has been able to do single segment. It took him 6 hours.

this post was submitted on 22 Mar 2026
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Boomer Shooters

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A community about boomer shooters, a type of old-school FPS games before Half-Life revolutionized the genre. Boomer shooters have emphasis on shooting and sometimes traversing mechanics, are light or devoid of cutscenes, and the fun of making things go boom takes precedence over story. The name originates from a tongue in cheek description of the 2018 game Dusk and since stuck as a shorthand for the type of FPS.

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