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Paid...DMing? (beehaw.org)
submitted 3 weeks ago by its_me_xiphos@beehaw.org to c/chat@beehaw.org

I've been enjoying TTRPGs for some time. A means to meet people. Have some fun. Escape the drudgery of life and get creative. Perhaps I've lived under a rock, or a boulder, but I've come across an entire ecosystem of Professional DMs selling table time. Literal pay to play in a creative world. Where, even with the cash grab of wizards of the coast or the negation of imagination in place of 3D extravagence, we now monetize play, too. Perhaps play isn't the right word. Something that combines camaraderie, enjoyment, a third space, imagination, and kindred spirits. Whatever that is, its monetization of the experience by a for profit dungeon master feels wrong in some way I can't quite place.

Why must everything devolve into this? What do we loose when we monetize creativity, community, meeting people to such a degree?

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[-] NaibofTabr@infosec.pub 9 points 3 weeks ago

I don't know man, prepping to run a session can be a lot of time and effort. Between the rapidly rising cost of living and the very troubled job market, if someone can help pay their bills by DMing a few sessions I don't see a problem with it. People need to eat.

I think there's a lot of demand out there right now for more human entertainment. A TTRPG is a lot more personal than playing a video game, and people want that, but not everyone has a friend group that includes a DM.

I think a lot of what is currently happening is a consequence of the COVID years. People were isolated for long periods, and a lot of small businesses that provided social meeting spaces collapsed. Post-COVID, people want to go back to socializing but so many local restaurants and other such places shut down, and it seems like habits changed too. People don't go out as much as they used to, and there are fewer places to do it, so it's a lot harder to meet new friends as an adult.

At the same time, a lot of people lost their jobs and didn't get them back. They had to find other ways to support themselves and their families, and the rising popularity of D&D in particular (I think largely due to content on YouTube from Critical Role &etc) has created an opportunity for that.

The TTRPG space is changing for sure, and it's growing. I can tell by looking at the shelves in my local game stores, there's more and more books for non-D&D RPG games. Plus, there are groups like Legends of Avantris who are now producing their second D&D module, for which they've hired a bunch of artists, musicians and other creative people to help with.

I don't have a problem with the idea that the growing popularity of roleplaying games is producing more opportunities for writers & artists &etc to make a living.

[-] its_me_xiphos@beehaw.org 2 points 3 weeks ago

I appreciate this insight. The COVID shift broight a professionalization of new entertainment styles. With, as other users mentioned, a means to earn extra or earn through creativity.

this post was submitted on 27 Apr 2026
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