you are viewing a single comment's thread
view the rest of the comments
[–] 12 points 5 months ago (1 child)

I assume its on purpose, to make the characters standout more. I get the feeling of old films where live performance was mixed with animated cartoon. So the contrast might be a design choice. I personally do not get the feeling of "default marketplace asset"-flips.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 5 points 5 months ago

    Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don't match the 2D characters. It's kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That's how the environment looks to me; it's not following similar style guidelines as the characters.

  • source
  • parent