you are viewing a single comment's thread
view the rest of the comments
[–] 5 points 5 months ago

Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don't match the 2D characters. It's kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That's how the environment looks to me; it's not following similar style guidelines as the characters.

  • source
  • parent