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I"ll take one godmode (thelemmy.club)
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[-] AngryCommieKender@lemmy.world 7 points 3 days ago* (last edited 3 days ago)

The annoying one is when you roll a nat 20 on initiative, and that just gives you an initiative score of 34 (+3 Dex mod, +4 Improved Initiative, +7 Epic Improved Initiative,) and somehow the monk still goes first.

Admittedly my wizard wasn't gonna leave much in the way of cleanup once she took her turn.

[-] RamenJunkie@midwest.social 5 points 3 days ago

Use your first round to cast Slow on the Monk.

[-] AngryCommieKender@lemmy.world 3 points 3 days ago

Lol, I'm pretty sure that it wouldn't have even phased him at that level. I preferred casting direct damage force/sonic spells. One shot the big bad was my favorite tactic, and the DM claimed he was trying to make the encounters hard to deal with. If I let anything live for more than one turn of hostilities, they probably would have been.

[-] RamenJunkie@midwest.social 2 points 3 days ago

I mean, one shotting you ally monk also works to stop them from stealing initiative but it feels a little chaotic evil.

this post was submitted on 25 Mar 2026
343 points (98.3% liked)

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