this post was submitted on 01 Sep 2023
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Yeah for me personally it's not a subtractor to the experience. For one, they make those menus super convenient.
But then, as somebody who's played quite a lot of Elite Dangerous, I don't really feel there's that much missing. I know lots of people will disagree with me here, but whilst I agree it'd be awesome to be able to fly from planet to planet, most of the other games that do this it's just flying at a dot in space, waiting until the number next to it gets smaller. Space is big, and really really empty. And while I would still enjoy having that aspect in the game too, I think it's not a bad tradeoff for having much more immersive planets, cities and gameplay. Also most of Elite Dangerous is sitting in a ship traversing menus, selecting a planet and then jumping there. While you can't directly fly between, Starfield has that same game loop. You can just select a planet, mark it as your destination, then jump into the cockpit, line it up and turn on the grab drive to jump to that place. So I feel that it lives up to my personal expectations.
I don't want to invalidate anyone else's feelings or expiriencds though. I'm having a ton of fun playing and seeing the Starfield universe. However I'll leave an update if that changes.
Personally having put in several hundred hours with Elite Dangerous (pre-landings, even), I'm glad to read this comment of yours. I don't disagree about the game loop comparison, and yet I was hoping that Starfield would succeed where ED stayed limp all these years: quadrant-spanning politics, faction progress, living economies and similar. Hell, after knocking out my Merchant elite rank, I just focused on baggin' griefers until Combat ranked up as well, but... menu scrolling for hours to tick that last box? I just couldn't find the time. Especially when planets had no atmosphere, outposts were a joke, and even artifact sites were a half-baked afterthought by an obviously overdrawn team. ๐ ๐ฅน๐คท๐ผโโ๏ธ
Just... Dammit. Why.
Thanks for the insight!