this post was submitted on 01 Sep 2023
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Context: I am an embedded software engineer. I write a lot of low level code that runs on microprocessors or in OS kernels, as well as networking applications and other things. I write a lot of C, I write some Rust, I write Elixir if I possibly can, I write a lot of Python (I hate C++ with a passion).
I don't think you want Rust. Python is unbeatable on "idea to deployment" speed. Python's downsides:
Rust is good when you need at least one of:
If you're doing one of those and so have become expert in Rust, then it is actually excellent for a lot of other things. E.g. you might build your data processor in it, and then distribution is easy because it's just a single binary.
One option you might look at is Go. You get a lot of performance, you get good parallelism if you need it, it's designed to be easy to learn, and it also compiles programs to a single binary for easy distribution.
One more note on learning Rust: what Rust does is front-load the pain. If you write something in another low-level "direct control of memory" language you can often get something going much more easily than Rust because you don't have to "fight the borrow checker" - it'll just let you do what you want. In Rust, you need to learn how all the ownership stuff works and what types to use to keep the compiler happy.
But then as your project grows, or does a more unusual thing, or is just handed over to someone who didn't know the original design idea, Rust begins to shine more and more. Your C/C++/whatever program might start randomly crashing because there's a case where your pointer arithmetic doesn't work, or it has a security hole because it's possible to make a buffer overrun. But in Rust, the compiler has already made you prove that none of that is possible in your program.
So you pay a cost at the start (both at the start of learning, and at the start of getting your program going) but then over time Rust gives you a good return on that investment.
I think you're right. Despite my bandwagon fandom, I Believe Go is more appropriate for my needs. I think a compiled language with more intuitive parallelism is what I need
Go doesn't let you control memory, avoid garbage collector, or compile well to a microcontroller, no? It's been a while since I paid attention.
You're right - though I don't know about the 'control memory' part. However, the other person is addressing the use-case of 'network automation', not of microcontrollers. There it really doesn't matter what the exact memory layout is, or if GC stops your job for a microsecond. Go is sufficient for that. Go is sufficient even for many web backends and network infrastructure. In fact, much of kubernetes is written in Go.
I use Rust for where one would normally use a shell script. But I have been using it for nearly a decade now (yes, I started before it reached 1.0). I have gotten used to the strict type system and even rely on it to write proper code. I also have a background in hardware - so much of it makes sense to me. Even so, I can't recommend Rust to a beginner who values productivity. Rust takes a lot of time getting used to. And no matter how you try, you will never be as fast as you are with python or go. It's not always bad considering what you get in return for the sacrifice. But it's better to set your expectations straight.
It's worth noting the garbage collector is optional in Python. If you write your code "right" (avoid unbroken cyclic references) you don't need it.