7
submitted 4 months ago* (last edited 4 months ago) by Sontayo@lemmy.world to c/indiegames@lemmy.ml

Dungeons & Diagnoses — a fantasy therapy sim where your patients are cursed heroes, dark lords, and burned-out adventurers. Hey everyone! I just released my first indie game and wanted to share it here. The premise: you’re the kingdom’s only psychotherapist. Patients arrive convinced they’re cursed, haunted, or marked by fate. Your job is to listen carefully, spot contradictions, and figure out what’s actually going on beneath all the fantasy drama. A guard paralyzed by fear calls it a curse. A rogue on a self-destructive spiral blames a hex. A hero who can’t stop taking on impossible quests says it’s prophecy. Maybe it is. Maybe it isn’t. Gameplay:

Branching dialogue to gather symptoms A handbook system to compare diagnoses Drag-and-drop prescriptions Multiple outcomes — wrong diagnosis can ruin lives or unleash chaos

It blends dark humor with genuinely emotional storytelling in a cozy medieval setting. Made in Godot, free to download (name your own price), still in early development. 🌍 The game is available in 8 languages: English, Ukrainian, German, French, Portuguese, Czech, Simplified Chinese, and Russian — so hopefully most of you can play it in your native language. ⚠️ Transparency note: the game's visuals are currently AI-generated. The text was written by me in my native language and translated with AI assistance. This is a solo early-access project and replacing the visuals with hand-drawn art is part of the long-term plan. Feedback is very welcome — especially on writing, pacing, and whether the diagnoses feel fair. 👉 https://sontayo.itch.io/dungeons-diagnoses

you are viewing a single comment's thread
view the rest of the comments
[-] PatrickYaa@feddit.org 3 points 4 months ago

I understand where you're coming from, but there have been indy solo devs before AI.
At least mark them, visibly, as AI. What is your strategy. Do you want to release it with AI Art? Do you want to replace it first? Communicate that. It has bitten bigger devs in the ass.
I get languages are hard, but then release in your native tongue first and in languages you can actually correct. If your game is good, you will get peeps from all over the world that will be wilking to help you translate the game in their native languages. Or start a git for the translations. There are so many better ootions than AI.

[-] Sontayo@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

You're right on all points. To be transparent about the plan: the AI art is placeholder. The goal is to replace it once the game gets enough traction to work with a real artist. I'll add a visible note about it in the description. On translations that's actually a great idea. A community-driven translation approach would be much better than what I did. I'll look into setting something up for that. Thanks for the honest feedback, it's genuinely helpful.

this post was submitted on 10 Mar 2026
7 points (68.4% liked)

Indie Games

515 readers
1 users here now

Community to share and discuss all things related to Indie Games.

While AAA is so busy focussing on MTX and extracting cash, share your love for a game built with love that more people need to talk about and play!

Got a favourite Indie game that needs some love or attention. Share it and say what you like and don't like about it.

founded 6 years ago
MODERATORS