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Lua Tables - The Swiss Army Knife of Data Structures
(slicker.me)
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i think the most interesting design detail of lua tables is just glossed over as "nil-holes" in this article. namely, that nil values do not exist. there is no
table.delete(key)method, you just zero out the value and the key stops existing. the same thing is true for any variable, if you set it to nil it ceases to be. i find that implementation fascinating.Except it's ass if you want to do non-destructive data processing of arbitrary structures and your input and output might have null as a value. You can't just know about fields a, b, and c of the table and leave everything else as it is, you need to know the whole structure and make sure you write null in the output for fields that have nil in them.
Or, more realistically, use libraries that implement null as custom user data.
Iirc Roberto Ierusalimschy even considered introducing a null value in one of the recent versions, of course confusingly named ‘undefined’ — but changed his mind. Perhaps it's for the better than to have such a backwards name for it.
To my knowledge, Lisps like Emacs Lisp implement this better: trying to get a value for a nonexistent key will get you nil, but you can still retrieve the list of all keys, including ones that are set to nil.
yeah that's probably when you should drop down to C.
Eh, dkjson implements null as an object with a metatable function that encodes it back as "null". Hopefully it's considered equal to itself in comparisons.
Dkjson is fast enough for most scripting purposes. OTOH cjson's userdata null is supported by some other libraries that deal with data structures.
Of course, there's a problem then that various libs may have their own nulls, not equal to each other. There's even a lib that tries to marry some of them.
interesting! it should be equal since it's always just a pointer to that same table.
I just never tried, so amn't entirely sure.
Iirc I needed a json lib on Windows, or was just fed up with compiling things for some reason, and used dkjson instead of cjson. It turned out to be more than adequate, as is pretty typical for Lua-only code. Although it can use the LPeg lib to speed up parsing.
yeah there's a lot of regex in there so i definitely get wanting some compiled parts.
I assume they did that for performance reasons, because removing entries is slow probably? From user perspective, it would have made it more sense to remove the key instead defining it as nil and then expecting the user to handle the nil. The key does not stop existing, right? I don't program in Lua.
Nil doesn't exist as a value in Lua, because a variable or a field that don't exist or are unassigned are indistinguishable from a nil value, since they all return nil when evaluating. In particular, this leads to the situation that you can't have a table where some of the fields are assigned nil as the value, because those fields effectively don't exist.
Ah I see, that makes it clear. I guess it is a "good enough" solution where it doesn't matter in real world.
I'm guessing it's more of a stylistic choice. Lisps typically work the same way, except they can retrieve the full map structure even if some fields contain nil as the value.
Unfortunately, Lua's approach hinders exchanging structures with null values with other environments: see my comment here.
the key does stop existing, insofar as referring to any name that is not defined in lua results in nil. which includes variables, since they are defined in a global table. i don't actually know what happens internally.