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Meeting (thelemmy.club)
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[-] jjjalljs@ttrpg.network 2 points 10 hours ago

No disagreement here.

I realized when reading one of the other comments that my similarly sized complaint is it creates a lot of potential for problems at the game level as well as narrative when people make their characters in isolation. I kind of assumed that comes packaged with "and you all meet in a tavern".

Like, everyone makes a fighter and shows up to session 1. The dm's going to have a head scratcher thinking about balance, and some players might be annoyed they don't really have a niche of their own. A weird party like that can work, but it'll be a happier experience if folks talk about it ahead of time.

[-] ZombiFrancis@sh.itjust.works 2 points 8 hours ago

A group of fighters is actually not a half bad setup, but requires a group that enjoys a focus on combat tactics. I played a few bits of a no magic campaign before. We all started with shields and spears as a military unit and then were allowed to multiclass from there without penalty into another martial class.

It was all agreed upon beforehand though.

this post was submitted on 08 Feb 2026
593 points (100.0% liked)

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