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Redot Engine LTS 26.1 is now stable, includes enhancements and fixes
(blog.redotengine.org)
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It's a fork of godot.
What was wrong with working with Godot that made them want to fork?
They thought Godot was too woke
I am a godot user and it seems to me that Godot it pretty much under heavy development and so...
Just some Foss drama, I stay away from that.
According to their readme, that Godot was maintrined by a few people mostly and they wanted to make a "true" open source experience by making the community maintainers
I guess forking is an easy way to benefit from others' work.
I'm wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes.