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submitted 1 week ago by Sauvandu60@lemmy.ml to c/opensource@lemmy.ml
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[-] Shimitar@downonthestreet.eu 2 points 1 week ago

Is this a spinoff of godot?

[-] Sauvandu60@lemmy.ml 1 points 1 week ago
[-] stsquad@lemmy.ml 7 points 1 week ago

What was wrong with working with Godot that made them want to fork?

[-] Psaldorn@lemmy.world 20 points 1 week ago

They thought Godot was too woke

[-] Shimitar@downonthestreet.eu 4 points 1 week ago

I am a godot user and it seems to me that Godot it pretty much under heavy development and so...

Just some Foss drama, I stay away from that.

[-] Goodlucksil@lemmy.dbzer0.com 3 points 1 week ago

According to their readme, that Godot was maintrined by a few people mostly and they wanted to make a "true" open source experience by making the community maintainers

[-] cristian64@reddthat.com 3 points 1 week ago

I guess forking is an easy way to benefit from others' work.

I'm wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes.

this post was submitted on 30 Jan 2026
20 points (76.3% liked)

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