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[-] BironyPoisoned@hexbear.net 18 points 3 weeks ago* (last edited 3 weeks ago)

Yep, this is unironically the future of computing unfortunately.

Every single "bullshit" advancement you've seen so far has been leading up to this. The focus on developing cloud infrastructure, subscriptions services being normalized, and even the metaverse. Eventually, you will own one device and that will be a phone / VR headset. It'll act as a glorified monitor in AR which connects to a cloud computer to actually do anything. You will literally be unable to have privacy or install software that isn't approved.

I also wouldn't be surprised if AI is partially a scam to raise DRAM prices enough to make home computing less affordable.

[-] gayspacemarxist@hexbear.net 13 points 3 weeks ago* (last edited 3 weeks ago)

idk how you could ever get acceptable latency with that kind of setup, but ig that's the essential problem that cloud gaming is trying to solve. iirc it kinda work OK if you have really good wifi signal or ethernet, but any kind of hiccup is extremely noticeable. here's to hoping physics is on our side on this one.

[-] jackmaoist@hexbear.net 12 points 3 weeks ago

Capitalism is about making a monopoly and monetizing shitty solutions. Cappies don't care about terms like 'ping'. They'll jack up hardware prices and force people into renting compute.

[-] devils_dust@lemmygrad.ml 4 points 3 weeks ago

For the techies in the audience, remember that time when it was microservices everywhere? Nothing convinces me that it wasn't another demand gen scam for cloud compute, a baby version of the one in the article

[-] gayspacemarxist@hexbear.net 1 points 3 weeks ago
[-] doodoo_wizard@lemmy.ml 4 points 3 weeks ago

Not to be all “um, actually!” but mmo people are basically cloud gaming and the technology to make all the decisions centrally on a server and then communicate their results clearly to the players while also limiting the type of engagement a player can have with the mechanics has been in active development for three decades now.

[-] gayspacemarxist@hexbear.net 1 points 3 weeks ago

I know how mmos work! Lag is more a problem for software that wasn't designed to have random 100ms lag in the user loop. Its a traceable problem, technically, but not trivial either

[-] doodoo_wizard@lemmy.ml 1 points 3 weeks ago

Yeah I agree with you. They’ll just stop designing games that need acceptable lag, like mmos broadly speaking have done.

I’m explicitly talking about actual latency between the user and the server (it would be a lot easier in a cloud gaming situation to just transmit and receive directly between the high bandwidth, low latency data center all the rendering and processing is happening on and the game server instead of relying on the users Chromebook to act as an intermediary!) here, not early mmos that would do all kinds of crazy shit to try to compensate for it.

I use a remote desktop so I can cad on a laptop, and it runs better than it would if it were running locally. Most companies and universities have some sort of remote VM solution so they don't need to issue ridiculous gaming laptops to everyone who has to run solid works. The technology is here, just not the adaptation.

[-] volcel_olive_oil@hexbear.net 11 points 3 weeks ago

actually I'll keep using my computer that I already have

[-] BironyPoisoned@hexbear.net 1 points 3 weeks ago

That's the plan, but it won't stop the masses from using it. Same with the internet, mobiles phones, and now LLM.

I still had a flip phone until my work required me to install a mobile app. They'll get you too when your only source of income requires it. doomer

this post was submitted on 15 Jan 2026
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