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[-] gayspacemarxist@hexbear.net 1 points 3 weeks ago

I know how mmos work! Lag is more a problem for software that wasn't designed to have random 100ms lag in the user loop. Its a traceable problem, technically, but not trivial either

[-] doodoo_wizard@lemmy.ml 1 points 3 weeks ago

Yeah I agree with you. They’ll just stop designing games that need acceptable lag, like mmos broadly speaking have done.

I’m explicitly talking about actual latency between the user and the server (it would be a lot easier in a cloud gaming situation to just transmit and receive directly between the high bandwidth, low latency data center all the rendering and processing is happening on and the game server instead of relying on the users Chromebook to act as an intermediary!) here, not early mmos that would do all kinds of crazy shit to try to compensate for it.

this post was submitted on 15 Jan 2026
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