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A collection of some classic Lemmy memes for your enjoyment
y-up ftw
It's easier when writing 3d renderers cause the x and y coordinates of the 3d points eventually become the x and y coordinates of the 2d points on screen and it's easier to keep track of
Except when you are working on top-down game/3D environment. In which case you are constantly changing between Z and Y...
Indeed, depth buffers etc are from the z coordinate.
Also on the web, the "z-index" is the depth of elements in the world of CSS.
I wonder in which contexts y would make more sense as the depth.
Isometric 3D top down games