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[-] ksynwa@lemmygrad.ml 13 points 5 months ago

Yep. You don't even have to go deep to spot this issue. With Gemini I noticed that they summarize the reasoning process before showing it to you. So you can't see the whole reasoning process like you can with the open weight variants. This dweeb had to ask Claude Code about what it was doing when in a better scenario he could have just seen what was going on behind the scenes himself. But since he sells an AI service he has chosen to be oblivious to the implications of this opacity.

[-] yogthos@lemmygrad.ml 4 points 5 months ago

you can actually click on the summary in gemini to expand it

[-] ksynwa@lemmygrad.ml 4 points 5 months ago* (last edited 5 months ago)

You can but I feel they do not give you the actual reasoning tokens. Just a summary of them. Like this is what I have from an old conversation:

Thoughts

Understanding the Task

I'm currently focused on dissecting the user's request. My initial step involves identifying the core task—remaking a Flash game in Godot. I'm also zeroing in on the crucial constraint: the need to use Godot, which suggests a technical shift and new potential challenges compared to just remaking in the original Flash environment.

Breaking Down the Problem

I've moved on to fleshing out the stages of this project. Getting the assets out seems like a first. I'm thinking about the tools I could employ for extraction, and how that affects the next step: understanding the game's logic. Decompilation is key, and then it's a matter of translating the concepts into Godot's environment. The order needs to be right.

There's no way these are the actual reasoning tokens generated.

this post was submitted on 24 Nov 2025
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