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Three developers' different philosophies on difficulty for their games
(media.piefed.world)
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Logo uses joystick by liftarn
I "cheat" in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it.
I didn't mind Undertale and Deltarune's systems, either. They usually utilized full movement rather than "press the button RIGHT NOW!!!"