this post was submitted on 23 Aug 2023
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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (4 children)

Getting 100% of your revenue is pretty wild, epic taking 12% was already massively competitive though.

Pc gamers are just so hostile to anything but steam that it's unlikely it'll trigger third parties to go with epic over steam. 70% of something is better than 100% of nothing. Pc gamers aren't going to be accepting of anything but steam anytime soon.

[–] [email protected] 34 points 1 year ago (3 children)

The reason players prefer Steam is because the other products are not good. If a launcher wants to compete with Steam, they need to do things that Steam does better than Steam or do things that Steam cannot do yet. Right now, I log into Steam and I am immediately in my library without any ads or recommendations, ready to launch because Steam lets me pick where I load in. When I log into Epic, I am stuck in the store page with a full app rotating banner of a bunch of games I am not interested in. Plus the library is limited in scope and I have to slowly navigate through all the games to find the game I want to play. Same with Blizzard, Ubi, all of them.

I don't know if you intended it this way, but saying that Steam users are hostile of other launchers makes us sound like we are unreasonable in what we are asking for. If Epic was better than Steam, I would use it. It's not.

[–] [email protected] 19 points 1 year ago (1 children)

More importantly, as a consumer you really ought to not be bothered whether CEO #1 gets 100% of the money or has to split 30% with CEO #2. Either way, some rich old farts are getting richer and fartier.

Yeah, sure, indie games and all. That's nice. But it's all the company side, and as a consumer we ought to look at consumer values, in which Steam is just strictly superior. It has features that are actually useful, a far far far far larger library, and most of us have a significant portion of our library there already.

Plus, hey: It doesn't log you out every 2-3 days for not reason. 😑

[–] [email protected] 7 points 1 year ago (1 children)

It's all just Epic talking points. "Lower cut means more money for developers! Lower cut means lower prices!" It's never been proven to be true. Shit in some cases I'd much rather my money go to Valve than the developers anyway. Much rather fund Linux/Vulkan/VR development than whatever bullshit Rockstar, EA or Activision are up to.

[–] [email protected] 4 points 1 year ago (1 children)

A lot of these people who love defending Epic also treat them as if they didn't do anything to earn their reputation for being shitty back then.

[–] [email protected] 5 points 1 year ago (1 children)

And they pretend Epic is the only competition to Steam. Nobody is taking shit about GOG because GOG doesn't have shitty business practices.

[–] [email protected] 1 points 1 year ago

GoG did start adding shitty ads when you claim games from Amazon, maybe on purchase too I haven't bought anything in a while.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

And steam works like a charm in Linux with windows games.

Also works fine with joysticks like dualsense. (Although for some reason they started overriding the native driver with their own steam API after launching steam games even if the game is set to disable steam input).

[–] [email protected] 4 points 1 year ago (1 children)

That's not entirely true, I like GOG. But I will say that a big part of why I dislike the use of so many launchers is because 98% of my game library already exists on steam. Publishers would like to use the storefront analogy but I think that gamers look at it more like moving house, and no one likes to move house.

Also you have to consider that a lot of modern day PC gamers grew up with consoles where there are no launchers there is just the home page and the games.

That's not to touch on the much more prevalent and important topics like privacy concerns and the like.

[–] [email protected] 2 points 1 year ago (1 children)

It's a win win for everyone I care about. Developers get 100% of their revenue, Valve gets competition, and we can download those games over and over so Epic pays for outrageous server costs with no profit in sight.

[–] [email protected] 2 points 1 year ago (1 children)

Storage and bandwidth costs are almost zero fwiw.

[–] [email protected] 1 points 1 year ago

Darn... There goes my evil plans.

[–] [email protected] 1 points 1 year ago

The revenue thing isn't a big deal, you can sell steam keys and get 100% of revenue indefinitely from those.