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There's a bunch of mods available for dark souls to make it easier e.g. not losing souls when dying etc. Haven't tested them though.
Literally, the difficulty is why I didn't get past the first area. I don't have time or want to get sweaty. If anyone can recommend some for casual players it'd be divine. Something I can learn on them go back if I want to and try it harder. I want to like it.
You can try WeMod. That's what usually allows me to complete games, especially since I don't have a lot of time and just want to have fun in the game after a very long work day!
I find their older titles more accessible because they were a bit lower budget, more experimental, and not trying so hard to cater to players who want the hardcore experience. That means the balance is all over the place, which can make the game stupidly hard if you just dive in unprepared. But it can also make the game fairly easy if you know how to cheese the bosses, where to find the OP gear, and what spots are good to quickly level up and just overpower the game. There's nothing wrong with reading some wiki pages or watching videos ahead of time so you can play more optimally instead of floundering around and brute forcing your way through with an underpowered character.
Demon's Souls can have long runs back when you die, but is extremely exploitable. DS1 can still be overleveled and you can sequence break to get OP gear, but there aren't as many blatant boss exploits.
If you get really into it, you can always do challenge runs with certain restrictions, weapons, or builds. You can always make it harder to get the magic back - if the difficulty is part of the magic for you. If it's not, then using strategy to make it easier is just improving your enjoyment.
Haha, I think the problem is I just do not play a lot of games anymore with quicktime actions, so it is a general curve to just get there in the first place. And I am usually playing games when I am already a little bit burnt out. If there is something I can slap onto Elden Ring pretty easily on my deck, it would be ideal!! I tend to play things like Sims, Cities: Skylines, Card Games, Puzzles, Story Games and CRPGs.
Compared to most action RPGs, they're notoriously more methodical and slower paced. But, they're still action RPGs. Elden Ring leans more heavily towards the action where memorization and reaction times have the most influence on success. You have to learn the patterns, but good stats and gear can make it more forgiving when you make a mistake. DS leans more towards RPG, which makes it more flexible. You can play it as a pure action game and rely on good reflexes and pattern memorization, but you can also largely brute force it with a powerful character the same as many RPGs.
If you wanted to just mod Elden Ring into something more casual, the closest thing is the seamless co-op mod. But that would rely on having at least one friend to join you. It does drastically alter the balance, but I don't think it would help the parts of the game that make it feel inaccessible if it's a reaction time sort of thing that's spoiling the game for you.
I myself have played nothing but slower paced and turn based games for the last couple years, so I get it. But I have had the Souls craving creeping up on me again recently.
Haha, yea, I've never been completely great at that sort of thing, I just need to have a little more wiggle room to take a little more punches. That I don't want to trigger my Capel Tunnel. X)
How much wiggle room is enough will obviously vary a lot by player, but I do truly find the older Souls games to have much more of it than people realize if you play smart. Even a little too smart in some cases.
But I feel you on the carpal tunnel. There are a few rhythm games I enjoy, but I can no longer play them on a moderate difficulty for more than an hour before the pain starts - and it takes a couple days to settle down again. I basically have to play on the lower difficulties or not at all. It was a sad day when I learned that.