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submitted 5 days ago by [email protected] to c/[email protected]

Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

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[-] [email protected] 58 points 5 days ago

The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.

[-] [email protected] 21 points 5 days ago

The number of times my cleric/sorcerer has had to revivify the rest of his party…

[-] [email protected] 13 points 5 days ago

If you ain't dying, you ain't trying.

[-] [email protected] 21 points 5 days ago

It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.

5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

[-] [email protected] 5 points 5 days ago

"Have you seen Kingdom of the Crystal Skull?"

[-] [email protected] 4 points 3 days ago

D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions...

That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension.

[-] [email protected] 6 points 4 days ago

Win if you can, lose if you must, but always TPK.

[-] [email protected] 18 points 5 days ago

I mean this meme is built for strawmen that’s what it is

[-] [email protected] 10 points 4 days ago

And brother, I brought matches.

[-] [email protected] 10 points 5 days ago

May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.

[-] [email protected] 2 points 4 days ago

Yep had a player like that. Would also be upset if he couldn't do literally anything he wanted.

[-] [email protected] 5 points 5 days ago

To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with "normal" enemies anymore.

[-] [email protected] 2 points 1 day ago

Before my group got bored with D&D and we decided to give it a break and switch to Mage, it got to a level I was prepping to have the this level 13 party fight Vecna and Zariel at once, just to make it at least a little hard.

this post was submitted on 15 Jul 2025
260 points (94.2% liked)

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