Back when I played D&D I followed the adventuring day except for during overland travel. The key thing is that not all encounters are combat. A riddle door, a trap, and a stubborn NPC are all encounters and the game is designed for you to include those too. I see kids these days saying 7 combats in a day is too much and I'm like "I agree, you don't understand the adventuring day". Instead of trying to learn, kids these days just ignore everything except combat and then complain combat is too slow
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