This blew my fucking mind when I learned this.
Nothing about the game's precarious balance works well if you don't follow the adventuring day.
I push my players to the limit before they can take a long rest. If you blow your spell slots on stupid shit, you're probably going to wipe later. If you take five days to find the lost children, they'll be long eaten.
"Do you want to play a game that's not a resource management game at its core?" "No we like DND"
I need to stop playing DND.