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submitted 1 month ago by [email protected] to c/[email protected]

This really felt like the run that was going to get a Warrior with all 9 challenges and maximum score to the surface. Had a Ring of Haste from Sewers and a Blazing Spear +2 from Ghost quest, bought Ethereal Chains from the Sewer merchant, transmuted the Wandmaker Wand to Blastwave. Still had the Sewer and Caves Ankhs in case anything goes wrong. Fully mapped all floors, did all quests, sacrificial fires, and animated statues up until this point. And then during the second Dwarf King phase a ghoul steps into an unexpected tile, and I get attacked by the Warlock, ruining the score... Run is still winnable of course, but what is the point.

I have to say, Warrior feels terrible to play at high challenge compared to the others. Faith Is My Armor invalidates the main class mechanic, one entire subclass, and a couple of the shared talents. Wish it would either get reworked or replaced with something that affects the classes more evenly.

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[-] [email protected] 2 points 1 week ago

I strongly agree with the things you say, the challenges could really use a rework. Warrior suffers too much from it.

Removing fun options in the game like barren lands + pharma feels awful. We could just nerf potions instead of removing all of them including heal bombs/aquatic rejuvenation/etc. Skills and trinkets like Blood Vial rely on potions, and the challenge ends up removing too much from the game. Barren lands also remove Warden's skills, as well as the entire game's strategy with seeds, plants, etc. Here's hoping for a challenge rework someday, it'll keep the game fresh! The old challenges could stay as a hidden option in the settings.

this post was submitted on 04 Jun 2025
15 points (100.0% liked)

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