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submitted 3 days ago by [email protected] to c/[email protected]
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[-] [email protected] 5 points 2 days ago* (last edited 2 days ago)

For everyone who says we don't want ring 0 or kernel level "root kits" I would agree, but then whats the solution when you can easily defeat these anti cheat solutions by going kernel level?

Genuine question, is there a solution?

[-] [email protected] -2 points 2 days ago

There is a 2-part solution:

  • Build a game people enjoy playing more than winning.
  • If you need an anti-cheat solution, design one on a server side.
[-] [email protected] 2 points 1 day ago

You can't expect the assholes who need to win to "just enjoy the game" when they aren't playing multiplayer games for that reason.

As for point 2, every server-sode solution I've seen has just not worked lol. RuneScape comes to mind when I think of how much that seems to fail

[-] [email protected] 0 points 1 day ago

Point taken. Still, I think designing the game around positive things like team work and rewarding experiences is important.

I can't see why server side solutions won't work when implemented properly. High ping? Just provide more servers and allow players to filter that out or do that automatically.

[-] [email protected] 0 points 2 days ago

What's more important? Stopping people cheating at games via technology or digital freedom to prevent all kinds power abuse? (Forced obsolescence, surveillance, anti-features, etc)

https://arstechnica.com/gaming/2020/01/unauthorized-bread-a-near-future-tale-of-refugees-and-sinister-iot-appliances/

I don't care that much about games to be honest. If they get caught cheating, how about just legal action?

this post was submitted on 06 Jul 2025
183 points (98.9% liked)

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