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this post was submitted on 28 Jun 2025
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Many games don't age well in part because of hardware constraints (CPU, RAM and storage), in part because there weren't that many games to serve as examples of good and bad practices to follow or avoid. Then there are games like the Silver Box collection of Dungeons and Dragons, which were bad even when they were new.
It's still interesting to note that you can find many "(almost) never copied since" ideas in some old games, which still make them useful for inspiration for game devs and even entertainment for anyone who sits down to play. Hell, Ultima 7, despite being janky as fuck, is still a gold standard in world interactivity. While there are a variety of pokemon clones (TemTem, Cassette Beasts, Coromon), I'm unaware of any game that's similar to Digimon World (evolving tamagotchi battlers that die out/reset after some time)
Then there are the timeless classics, like Age of Empires 2 or Final Fantasy Tactics, which are yet to be surpassed; or Mega Man X and Super Mario World, which, despite being comparatively simple to stuff that came after it, still hold up incredibly well.