▲ 161 ▼ Starfield has housing system, player jail, and more reveals Bethesda in new Q&A (www.eurogamer.net) submitted 3 years ago by chloyster@beehaw.org [M] to c/gaming@beehaw.org 119 comments fedilink hide all child comments
[–] DmMacniel@feddit.de 1 point 3 years ago (6 children) Sure but I wouldn't call making their games as extensible as possible hard work since it has always been like that. permalink fedilink source parent hideshow 6 child comments replies: [–] conciselyverbose@kbin.social 4 points 3 years ago (5 children) It absolutely is. If you don't make extensibility a core philosophy every step of the way, it disappears very quickly. permalink fedilink source parent hideshow 5 child comments replies: [–] DmMacniel@feddit.de 1 point 3 years ago (4 children) Bethesda would need to completely rework their tooling and engine to block out this core philosophy. permalink fedilink source parent hideshow 4 child comments replies: [–] conciselyverbose@kbin.social 2 points 3 years ago* (2 children) They are reworking their tooling and engine constantly. If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process. permalink fedilink source parent hideshow 2 child comments replies: [–] DmMacniel@feddit.de 1 point 3 years ago (1 child) We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible. permalink fedilink source parent hideshow 1 child comment replies: [–] conciselyverbose@kbin.social 1 point 3 years ago It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it. It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away. permalink fedilink source parent [+] acastcandream@beehaw.org 1 point 3 years ago [deleted] permalink fedilink source parent
[–] conciselyverbose@kbin.social 4 points 3 years ago (5 children) It absolutely is. If you don't make extensibility a core philosophy every step of the way, it disappears very quickly. permalink fedilink source parent hideshow 5 child comments replies: [–] DmMacniel@feddit.de 1 point 3 years ago (4 children) Bethesda would need to completely rework their tooling and engine to block out this core philosophy. permalink fedilink source parent hideshow 4 child comments replies: [–] conciselyverbose@kbin.social 2 points 3 years ago* (2 children) They are reworking their tooling and engine constantly. If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process. permalink fedilink source parent hideshow 2 child comments replies: [–] DmMacniel@feddit.de 1 point 3 years ago (1 child) We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible. permalink fedilink source parent hideshow 1 child comment replies: [–] conciselyverbose@kbin.social 1 point 3 years ago It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it. It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away. permalink fedilink source parent [+] acastcandream@beehaw.org 1 point 3 years ago [deleted] permalink fedilink source parent
[–] DmMacniel@feddit.de 1 point 3 years ago (4 children) Bethesda would need to completely rework their tooling and engine to block out this core philosophy. permalink fedilink source parent hideshow 4 child comments replies: [–] conciselyverbose@kbin.social 2 points 3 years ago* (2 children) They are reworking their tooling and engine constantly. If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process. permalink fedilink source parent hideshow 2 child comments replies: [–] DmMacniel@feddit.de 1 point 3 years ago (1 child) We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible. permalink fedilink source parent hideshow 1 child comment replies: [–] conciselyverbose@kbin.social 1 point 3 years ago It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it. It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away. permalink fedilink source parent [+] acastcandream@beehaw.org 1 point 3 years ago [deleted] permalink fedilink source parent
[–] conciselyverbose@kbin.social 2 points 3 years ago* (2 children) They are reworking their tooling and engine constantly. If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process. permalink fedilink source parent hideshow 2 child comments replies: [–] DmMacniel@feddit.de 1 point 3 years ago (1 child) We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible. permalink fedilink source parent hideshow 1 child comment replies: [–] conciselyverbose@kbin.social 1 point 3 years ago It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it. It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away. permalink fedilink source parent
[–] DmMacniel@feddit.de 1 point 3 years ago (1 child) We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible. permalink fedilink source parent hideshow 1 child comment replies: [–] conciselyverbose@kbin.social 1 point 3 years ago It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it. It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away. permalink fedilink source parent
[–] conciselyverbose@kbin.social 1 point 3 years ago It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it. It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away. permalink fedilink source parent