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Board games with emergent complexity?
(lemmy.world)
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Tokaido is kinda like that. It's not hugely deeply complex or anything, but it has two simple rules that together create really emergent gameplay. 1) On your turn, you can move however far foward you like and 2) Whoever is in the rear most position on the board takes the next turn.
*Tokaido (in case OP or someone else wants to look it up.)
I played it a few times at a friend's house and really enjoyed it. Never won a match, but that's not the point - the entire game is about travelers making the most out of their trip throughout Japan. For this reason, the game feels very chill, despite being competitive.
It's not my favourite board game ever, but it was a nice change of pace for a while. I think it does get a bit stale after a while, though.