906
Small business (lemmy.world)
submitted 3 days ago by [email protected] to c/[email protected]
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[-] [email protected] 6 points 3 days ago* (last edited 3 days ago)

Yeah, this mechanic is pretty common in any decent RPG. I've always found it weird when I run into a RPG that doesn't put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)

[-] [email protected] 3 points 2 days ago

First thing I always mod away:

  • Carry size
  • Trader gold limits
  • weapon durability (totk being a notable exception)

I want to play the game, not the inventory.

[-] [email protected] 2 points 2 days ago* (last edited 2 days ago)

Fair, I sometimes will mod away(or adjust) weight limit, but I do like some form of realism in my games, so I keep the others.

I also wanna add that I refuse to mod it period until I have beaten it at least once how the devs intended it to be as well though.

this post was submitted on 13 Jun 2025
906 points (99.5% liked)

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