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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

This will probably be the biggest competition the Steam Deck has within the handheld PC space.

Most noteworthy is that windows is finally focusing on providing a decent handheld experience, including booting straight to a controller friendly interface, and reducing background processes for better fps and battery.

Edit: The handheld Xbox UI will.come to all windows PCs, but it's not clear if the reduced performance bloat version will be available. It sounds like only Xbox branded devices may get the full benefit of optimized windows.

It's also the ugliest handheld PC yet (imo), but I can appreciate that they're pushing for comfort over looks.

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[-] [email protected] 1 points 1 week ago* (last edited 1 week ago)

I end up using the stick for movement, the pad for aiming.

And, due to a hand/wrist injury... switched the aiming to the left pad, and movement to the right stick, and then the right trigger is still fire, and the right track pad is a 4 way gated set of 'buttons'.

In desktop, ive got the left pad moving the mouse, up click on the right pad is left click, down click on the right pad is right click... and then any kind of click on the left pad is screen zoom.

Yep, its weird, but I love it lol.

The only thing they could improve, at this point, imo... is a way to adjust the left right up down sizes of the zones for the edge scrolling to work on a pad.

It works perfectly when you point your finger at it at a perpendicular angle, but with a thumb, the surface area of the thumb makes contact over a different shape, so thats why theres so many reports of edge scrolling 'not working' for people with certain sized/shaped thumbs and grips.

this post was submitted on 09 Jun 2025
101 points (93.9% liked)

Steam Deck

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