It's been a very busy time for me and I haven't played as much as I wanted to, but my runs with Warrior have left me with these early impressions:
-
Berserker has a lot to gain from regular shielding at low health. Pairs well with Ring of Tenacity, enough that it didn't feel like a meme to run it. I don't think it represents a huge power spike but a setup that allows you to reap the benefits of lower HP actually exists now, which is cool
-
Gladiator on the other hand feels somewhat worse to me. Typically I played Gladiator as an HP tank, so that passive shielding was more like active HP protection and the lack of cooldown on shield regeneration + permanent uptime meant that after any given fight I'd already gain the benefit of the shield, if I even needed it - if not, I'd just try to maintain combo between encounters. That's been turned on its head now and the shield can actually trigger frequently but disappear after combat, which makes the need to combo kill at the end of every fight is pretty crucial now, so building combo for a good kill feels far more pressing than it used to. You also gain nothing for doing so until you drop to half health, so you're not leveraging a big HP pool anymore.
Low health still feels like a risky way to play and while there's far more reward in it for a Berserker now, the Gladiator doesn't feel like it gains anything from this rework and maybe loses a little something - at least, in the way I always used to play Gladiator, it just doesn't exist anymore.
I'd be interested to hear what some other players have thought about the Warrior changes. My TLDR is I'm a lot more inclined to pick Zerk, a lot less inclined to assume Gladiator, and Ring of Tenacity feels way less like a meme now with regular shielding popping up once you're low enough health to make the shield effectively worth more than it says on the box.
It seems if this specific change was intended as a buff, it may be a bit of a nerf. Now, when you have just a few points of shielding after a fight, you hold a meagre shield rather than going into reset right away. On the other hand, if you had most of your shielding in tact, that means the fight was ideal and minimal damage was sustained. And you would get a reduced immediate cooldown previously. It just seems like the worser case scenario got worse and the better one got rewarded.
Just thought I'd provide some feedback and I'm not looking for any change or reversal. It was manageable before and I'll manage with the current mechanics.
It's worth noting that the shield starts cooling down immediately after it activates, you are not losing out on cooldown duration if it ends up lasting longer.