It's been a very busy time for me and I haven't played as much as I wanted to, but my runs with Warrior have left me with these early impressions:
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Berserker has a lot to gain from regular shielding at low health. Pairs well with Ring of Tenacity, enough that it didn't feel like a meme to run it. I don't think it represents a huge power spike but a setup that allows you to reap the benefits of lower HP actually exists now, which is cool
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Gladiator on the other hand feels somewhat worse to me. Typically I played Gladiator as an HP tank, so that passive shielding was more like active HP protection and the lack of cooldown on shield regeneration + permanent uptime meant that after any given fight I'd already gain the benefit of the shield, if I even needed it - if not, I'd just try to maintain combo between encounters. That's been turned on its head now and the shield can actually trigger frequently but disappear after combat, which makes the need to combo kill at the end of every fight is pretty crucial now, so building combo for a good kill feels far more pressing than it used to. You also gain nothing for doing so until you drop to half health, so you're not leveraging a big HP pool anymore.
Low health still feels like a risky way to play and while there's far more reward in it for a Berserker now, the Gladiator doesn't feel like it gains anything from this rework and maybe loses a little something - at least, in the way I always used to play Gladiator, it just doesn't exist anymore.
I'd be interested to hear what some other players have thought about the Warrior changes. My TLDR is I'm a lot more inclined to pick Zerk, a lot less inclined to assume Gladiator, and Ring of Tenacity feels way less like a meme now with regular shielding popping up once you're low enough health to make the shield effectively worth more than it says on the box.
I think overall the change is supposed to be a buff in terms of the damage mitigated by shielding; in total. You do have to actively manage it, to leverage the benefits, as opposed to before. It does require a shift in gameplay and tactics. I like the change because it seems more powerful overall; provided you min-max.
I agree with the other comment that the gladiator may be able to better exploit the change through Lethal Defense.
One thing I found interesting is the shielding doesn't degrade over time as long as an enemy is in view. This can be useful if you're farming/levelling and there's a room with a piranha pool in the middle; giving you a bit of control if you disposed of a mob and took minimal damage.
Certain trinkets are more useful now, if say you got them through the random selection. I'm thinking of the vial of blood in particular. At +3, 10 dew gives pretty much a full heal. I imagine 5 would be enough to help hover around 50% health. I haven't gotten the vial on a recent warrior yet so I can't confirm. But 5 is quite easy to obtain.