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submitted 5 days ago by [email protected] to c/[email protected]
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[-] [email protected] 29 points 5 days ago

I haven't watched the video yet, but just because it's relevant to the topic...

I used to stream to Twitch with just ffmpeg. No OBS or anything.

I mostly did speedruns, and I needed a timer, so I wrote my own. I had ffmpeg read the current time to display from a file in /tmp/ and had a Go program that would write to that file at the same rate as the framerate at which I was streaming. Worked really well, actually.

I also made some videos (mostly tutorials for pulling off certain glitches in The Legend Of Zelda: Breath Of The Wild) and put them on YouTube. I edited those entirely with ffmpeg and a pretty simple Bash script.

I'm definitely not going to claim they were what you might generally recognize as "well-edited" videos, but they did the job. And I definitely wasn't really looking to "make it big" on YouTube or anything, so I wasn't looking to polish my videos.

Here is one of my videos for reference. And here is a clip of a VOD from one of my streams that demonstrates the timer I mentioned.

[-] [email protected] 2 points 4 days ago

I used to work at an ad agency that mostly did websites. We were supposed to cut some videos from an art gallery (really weird stuff) and put them on a DVD. Did that with ffmpeg. Cinelerra existed but it would crash if you just thought about clicking the wrong thing.

LOL, I actually found one of the videos: https://youtu.be/vsV6W2ENTLs

[-] [email protected] 3 points 5 days ago

I still spend more time on Windows than Linux and I find it much easier to do basic trimming, splicing, resizing, cropping, and other very basic edits of video with just the ffmpeg CLI.

[-] [email protected] 1 points 5 days ago* (last edited 5 days ago)
[-] [email protected] 5 points 5 days ago* (last edited 5 days ago)

If we're suggesting a GUI for basic trimming and splicing, I prefer Avidemux, it supports cutting without transcoding the whole video (as long as you cut on an I-frame), saving time and reducing artefacts.

this post was submitted on 26 May 2025
215 points (96.9% liked)

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