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submitted 1 week ago by [email protected] to c/[email protected]
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[-] [email protected] 24 points 1 week ago

I still can't fathom how implementing that "solution" is easier than fixing a memory leak. Like what the hell?

[-] [email protected] 28 points 1 week ago

Deadlines have entered the chat.

[-] [email protected] 19 points 1 week ago

shareholders have entered chat

[-] [email protected] 11 points 1 week ago

leaks are extremely hard to find and rebooting is just one function call.

[-] [email protected] 11 points 1 week ago

Fixing memory leaks (while not breaking anything else) is surprisingly difficult sometimes.

[-] [email protected] 1 points 1 week ago

Fixing a memory leak takes essentially looking at random data that got there somehow and try to figure out the source. You know what approximately it is by analysing a memory dump but it's most likely a common structure that is all over the app. Best case it's easy worst case it's looking for a needle in a haystack.

On the other hand, checking if memory is blowing up, then using already built save and load functions is pretty straight forward. Especially since Elder Scrolls saves the entire state and reloads it.

this post was submitted on 21 May 2025
415 points (98.8% liked)

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