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submitted 1 month ago by [email protected] to c/[email protected]
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[-] [email protected] 8 points 1 month ago

It's also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.

Rubbish. In this case it is marketing spending which creates the demand, not the other way around.

[-] [email protected] 0 points 1 month ago

Our marketing team isn't good enough to change consumer behavior like that. I'd love to work with a team with that ability.

[-] [email protected] -1 points 1 month ago* (last edited 1 month ago)

I don't see it that way. You can compare it to movies.

Low storage space, cartoon-ish games are comparable to animated movies and japanese anime. While successful, not everybody watches them. There are people who prefer live action movies, which have photo-realistic high-fidelity graphics (after all, they are photos).

[-] [email protected] 2 points 1 month ago

Low storage space, cartoon-ish games are comparable to animated movies and japanese anime.

Not really, not in the slightest.

this post was submitted on 17 May 2025
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