this post was submitted on 15 May 2025
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[–] [email protected] 17 points 2 days ago (16 children)

Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It's crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I'm glad they shifted back towards a more grounded FPS style that doesn't force you to juggle your entire weapon arsenal nonstop the entire game.

[–] [email protected] 3 points 2 days ago (3 children)

Could you elaborate on the „rythm game“ part?

I get that eternal was way more saturated and faster, but Rythm?

[–] [email protected] 7 points 2 days ago (2 children)

Have someone that's even just moderately good at Eternal and then watch their keyboard strokes. It's a combo-centric game, where you're constantly juggling weapons and jumping to and fro, and eventually it slides into a "flow." It's not literally a rhythm game, but it actually kind of is once you hit that flow. I don't know how to explain it beyond that; but, it's not a hot take in the least, as even huge fans of it have agreed with the sentiment.

[–] [email protected] 4 points 2 days ago

yeah i love doom eternal and you're completely right here. i think it's definitely more noticeable at higher difficulties, but the game absolutely demands a certain rhythm

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