this post was submitted on 07 May 2025
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[โ€“] [email protected] 2 points 10 hours ago* (last edited 9 hours ago) (1 children)

I'm not sure what most people were expecting

People were expecting the game that was promised in all the lead-up marketing.

CD Projekt has been building up expectations, previewing intriguing scenes and customizations that never came to pass.

It went to promise real-time AI that would grant over a thousand NPCs a variety of roles and actions that, complete with a day/night cycle, was designed to change up their routines. But as fans began playing, they quickly discovered this wasn't true.

Then, there are the gameplay and AI issues that hinder the experience. A game like Cyberpunk 2077 runs on crime, and CD Projekt promised realistic interactions with the police. One would fully expect officers to come running if a crime was committed out in the open with witnesses, or even in a remote alleyway. Sadly, there is nothing realistic about a bunch of cops spawning unexpectedly around the player with guns firing -- especially if no one even witnessed the crime.

Basically all of the marketing turned out to be lies and the game that CDPR promised never existed.

"Masterpiece" is a real stretch

Be sure to watch part 2 where they show pedestrian & vehicle pathing.

[โ€“] [email protected] 2 points 4 hours ago

@[email protected]

I think the main issue people have is that they got Peter Molyneux'd on it. Which is fair enough, and why I don't really read much about games before I play them.

I'm glad I held off until PL came out, because it looks like the 2.0 update fixed a lot of things that would irritate me, like gear and levelling blocking off missions. It does rob you of a sense of progression, but I'll trust their decision to drop that.

There's enough RPG elements to get in the way of it being a shooter, but not enough to actually satisfy anybody who wanted a full blown RPG. Decisions especially are very binary and I gave up on the platinum trophy after seeing I'd have to save a guy I let die about 60 hours of gameplay ago, in a save long since overridden.

I guess I've been around the block enough times to filter out any claims of amazing AI and day/night cycles. We've heard those claims before with Fable and Oblivion, and all it really meant is "the shops shut at night". And here it didn't even do that, at least beyond a handful of locations where you had to press a button to wait until they opened before you could do the quest inside.

I think I've had a lot better experience going into this late and blind.

Patches mean we're no longer in the days of bad games being bad forever, but they're certainly remembered that way.