this post was submitted on 06 May 2025
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Stardew Valley
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Same.
I like it because it solves my ~~kleptomania~~ ~~hoarding disorder~~ urge to collect everything in case I need it later.
Thinking back to the old equivalent exchange mod for Minecraft, maybe the solution is to allow conversion of all items to some currency, and then locking the conversion from that currency back to items in the same way as journey mode. Converting would be done in the same place as researching, maybe researching could even give diminished currency.
The lore explanation is that you need to take apart items to understand them, after which you can assemble them and disassemble them efficiently.
Magic cannot be assembled, which is why enchanted weapons revert to their normal variants. Any item causing problems when convertible can be blocked for being "too magical" to assemble.
I really whish this was a thing now.