this post was submitted on 06 May 2025
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Stardew Valley

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[–] [email protected] 9 points 1 week ago* (last edited 1 week ago) (1 children)

I like how in Journey mode you can unlock infinite replication for every block or item by sacrificing enough of them. The concept of giving up potential power now in return for a huge payout later intrigues me. I just wish it was more balanced with higher costs or a cooldown or something, since certain items break the game when you can spam them endlessly even if they're several steps behind in the equipment progression chain.

[–] [email protected] 5 points 1 week ago

Same.
I like it because it solves my ~~kleptomania~~ ~~hoarding disorder~~ urge to collect everything in case I need it later.

Thinking back to the old equivalent exchange mod for Minecraft, maybe the solution is to allow conversion of all items to some currency, and then locking the conversion from that currency back to items in the same way as journey mode. Converting would be done in the same place as researching, maybe researching could even give diminished currency.

The lore explanation is that you need to take apart items to understand them, after which you can assemble them and disassemble them efficiently.
Magic cannot be assembled, which is why enchanted weapons revert to their normal variants. Any item causing problems when convertible can be blocked for being "too magical" to assemble.

I really whish this was a thing now.