this post was submitted on 02 May 2025
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[–] [email protected] 19 points 2 days ago (2 children)

So that’s like $12B/year. At $200k/employee/year that would be 60,000 people!

How many people do they have working on VR, or is this creative accounting to bury operating expenses as capital investments?

[–] [email protected] 11 points 2 days ago (1 children)

Compensation for engineers in the Bay area will average much higher than $200k, and that's not counting benefits (medical, etc.). So cost to the company will be way higher than 200k/employee.

For a project that has hardware, there will be large expenses associated with that


custom silicon has huge setup costs, for example.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

It'd be much more reliable if we can see the real data that shows how much these employees cost the company.

[–] HobbitFoot 4 points 2 days ago

Employees like this usually cost the company at least double their salary in support and benefits, so you're probably talking about half that at most.

Along with that, there is probably a lot of R&D expenses as well.

Finally, Meta seems to be subsidizing the consumer hardware, so that's probably hurting the bottom line even more.