this post was submitted on 02 May 2025
162 points (95.5% liked)
Technology
69701 readers
2911 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related news or articles.
- Be excellent to each other!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
- Check for duplicates before posting, duplicates may be removed
- Accounts 7 days and younger will have their posts automatically removed.
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So that’s like $12B/year. At $200k/employee/year that would be 60,000 people!
How many people do they have working on VR, or is this creative accounting to bury operating expenses as capital investments?
Compensation for engineers in the Bay area will average much higher than $200k, and that's not counting benefits (medical, etc.). So cost to the company will be way higher than 200k/employee.
For a project that has hardware, there will be large expenses associated with that
custom silicon has huge setup costs, for example.
It'd be much more reliable if we can see the real data that shows how much these employees cost the company.
Employees like this usually cost the company at least double their salary in support and benefits, so you're probably talking about half that at most.
Along with that, there is probably a lot of R&D expenses as well.
Finally, Meta seems to be subsidizing the consumer hardware, so that's probably hurting the bottom line even more.