this post was submitted on 02 Apr 2025
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Media Ecology

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Neil Postman / Marshall McLuhan media ecology.

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  • Visionaries:
    Vannevar Bush
    Douglas Engelbart
    Alan Kay
    Ted Nelson
    Bret Victor

versus

  • Regressives
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[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

Extreme paraphrasing everywhere to fit the story. I forgot the sources, but I follow Alan Kay (on Quora, YouTube, and elsewhere), and have read some pieces written by Douglas Engelbart and Ted Nelson.

This says most of it:
https://press.stripe.com/the-dream-machine

Better yet, for Vannevar Bush and for many others, was that analog machines had a wonderfully evocative quality. They didn't just calculate an answer; they invited you to go in and make a tangible model of the world with your own hands, and then they acted out the unfolding reality right before your eyes. For anyone watching that process, Bush wrote, "one part at least of formal mathematics will become a live thing." Compared to that, digital computers seemed static and dead, nothing but electrons zipping invisibly through wires. That may have been why Bush himself later seemed to feel such a sense of loss as digital computing swept the world, starting in the 1950s. Certainly he never wavered in his own commitment to the analog approach. Doggedly, and without success, the Best Apparatus Man in America kept on trying to come up with a workable analog design for his Memex until his death, in 1974. And until the end, his colleagues could hear him grumbling about the "damn digital computer."

Also used source, maybe not for that quote:
https://www.harpercollins.com/products/dealers-of-lightning-michael-a-hiltzik

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

ok, thank you.

So far, I find the term "computer-aided collaboration" to be uncommon?

Google Search AI just now gave me "Computer-aided collaboration, often referred to as digital collaboration, involves using digital tools and platforms to facilitate teamwork towards a shared goal. This type of collaboration leverages technology to connect a wider network of participants, enabling them to achieve more together than they could individually. Examples of computer-aided collaboration include using online project management software, video conferencing, and shared document editing tools."

... and seems to limit it to "digital only", and not "analog".

that analog machines had a wonderfully evocative quality

Almost sounds like "electronics" more than "computing". A telephone (POTS) system can be analog electronics to facilitate collaboration... Ham radio / CB radio, etc.

[–] [email protected] 1 points 2 days ago (1 children)

Many related terms seem to have drifted in meaning, so I had to come up with something descriptive and literal. I'm a fan of https://en.wikipedia.org/wiki/Rectification_of_names .

It seems by "digital" Google AI means "computerised".

It's amazing Bush couldn't apply Turing's universality and connect servo feedback knobs (digital-analog-digital converters) to the ugly digital computers to make a tolerable user interface. Could be fun to program by hand motions instead of typing, if that branch had progressed for all those decades.

[–] [email protected] 2 points 2 days ago

to make a tolerable user interface. Could be fun to program by hand motions instead of typing

Like "American Sign Language" instead of applying a Morse-code paddle or a keyboard?

Could be fun

So far my impression is that is what was going on, entertainment and playing around. Analog oscilloscopes were some of the earliest interactive video game machines. "the game "Tennis for Two" developed by William Higinbotham in 1958. This game used an analog computer connected to an oscilloscope screen to display the game." - https://aliant.tech/en/news/the-first-video-game