this post was submitted on 30 May 2023
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I mean, if you looks at the costs of things, 'a cheap meal' is usually like, 1-5 coppers. So, copper is somewhere between $1-$5, very roughly speaking. Which would put even just a 100gp magic sword (a 'basic enchantment') be worth around $10,000. So like, a used car? And a single gold would be like $500, in the realm of a weeks pay irl. And, a platinum piece is $5,000.
But regardless, I assume banking exists, and a lot of these 'thousands of gold' transactions are done via banking guilds or w/e. Its not like the US prints anything bigger than $100 today, though of course a primarily digital economy is radically different from a DnD-esque primarily gold-standard one.
Additionally, I don't know about you, but I rarely award 'chests full of gold' to the players, its usually valuable items; rare gems, art pieces, or magic items themselves.
But yeah, those 'high level magic items' worth like, 100,000gp+, would be roughly analogous to things worth $10-100 million. Which, for 20th level adventurers fighting gods, doesn't seem unreasonable? Like, IRL, the richest people in the world have stuff priced individually at $100million, though those tend to be like, super yachts and mansions, not a single relic sword.
Regardless, the economy is pretty clear that adventuring, even at like level 1, gives quite a bit more money than a 'normal' job gives, even a decent one like a smith. But also, adventuring is pretty goddamn dangerous. (And, also, the game designers kinda need that to be true, otherwise the players should just run a tavern instead of adventuring, at least until the can buy better gear.)
That day/week/month wages works clean though. The peice fits for like a legendary painting or violin in real life
If only the offline world had hundreds to thousands of dormant stashes of "legendary" paintings and/or violins just waiting for a few armed looters to wander in and take them. :thinkin-lenin: