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Some hombrew Rules for pf2e
(scribe.pf2.tools)
Tabletop Rpg posts, content, and recruitment posts.
Recruitment posts should contain what system is being played, CW for any adult/serious themes players need to be aware of and whether a game is beginner friendly.
An obvious reminder of no racism, sexism, ableism, homophobia and transphobia.
Emphasis on small independent rpgs like the ones in the TTRPGs for Trans Rights in Texas but not against dnd stuff.
Sometimes combat happens and I gotta roll initiative when I'm still in the other room and haven't seen the baddies yet, but my DM lets me do it when I've actually entered.
Getting rid of the range limit is cool, but changing the trigger is even cooler.
Ah, ok, I see what you mean, personally I like that those kinds of abilities get disrupted like that - it puts more considerations on players for how they approach the unknown, forces communication and teamwork to synergise their abilities, and occasionally forces major changes of tactics in unexpected situations.
The thing is that players don't really choose when initiative gets rolled, so this is just to ease them a bit on that front.