this post was submitted on 01 Feb 2025
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I just played Neva and LUNA The Shadow Dust, both were really enjoyable. In general I enjoy either games with really good stories where choices matter or roguelikes that have good action. I find nowadays I don't have as much time and energy to play games, so I tend to look for stuff with easy to pick up mechanics and that I can pick up and play without having to build up too much context.
Haven't really been keeping up with what big games are coming out this year, so not really looking for anything specific.I find I tend to often be most pleasantly surprised by small indie games that I discover.
Not really excited for Switch 2 here, I basically haven't touched my Switch since I got the Steam Deck. The only game I'd probably really want to play on it would be the new Mario Kart.
Yeah, I agree.
Honestly, the Steam Deck mostly makes the Switch obsolete, but I guess it depends on if you like Nintendo's exclusives, which are generally pretty good.
Still, it seems that those exclusives are all that Nintendo has going for them at this point.
Exactly, and Nintendo just tend to put out like same 5 games over and over. While the details are new, it's more or less the same game you've already played many times.
Same IPs, and only Splatoon is the newest IP from them.
On another note, they are taking their sweet-ass time releasing their next system.
I'm curious what they come up with, one thing with Nintendo is that they do tend to be creative with their hardware.
One thing is for sure:
Nintendo is very efficient with their hardware and software.
They make every gigabyte of information count on their devices.
Meanwhile, Bethesda's Skyrim can't compress files for shit.
Yeah they do manage to squeeze a lot out of their hardware. I also like how they don't focus on raw power for their consoles, but rather try to make the actual gameplay good.
Frankly, if the gameplay isn't good, then I may not stick with a game all that much; I love storytelling and presentation, but I need it to be more than jut a "cinematic movie" where you just press buttons to progress and that's it.
Exactly, the game has to be engaging.
I used to be "story-telling and presentation" first when it came to games, but frankly, a game is meant to be played, otherwise you might as well be playing a "visual novel" (like wht Japan has where you just click dialogue box after dialogue box).
Honestly, I don't mind stuff like Detroit Become Human, if the story is really good and it's well acted, it's like watching a movie where you have a bit of control over the direction of events. It's just a different kind of experience. Ultimately, the question is whether I'm enjoying myself or not. :)